11/9/2022 0 Comments Far cry 5 pc reviews![]() ![]() Moving onto Far Cry 5's Advanced Setting menu, we can see options to lock the game's maximum framerate to the user's desired value, allowing gamers to lack the game's maximum framerate to your display's refresh rate or at a half rate for optimal frame persistence levels. The addition of a colourblind options is a nice thing to see here, though options aside from on/off would be helpful to those that have specific visual imparements. In the game's colour menu we can find options for Gamma, Brightness and Contrast, which won't require much adjustment if you have a well calibrated display. Unlike most other games, Far Cry 5's graphical settings have a smaller impact than some PC gamers will expect, as we will show in the next page, though with the game's Low setting offering the most notable dip to Far Cry 5's graphical quality. Far Cry 5's Motion Blur and AA options have a low-performance impact, with TAA having making images blurrier than SMAA with a larger overall decrease in aliasing. Far Cry 5 players can select their desired Aspect ratio and play the game with a large number of options for each, though users are likely better off playing the game atNativeNaitive display resolution and make use of the game's Resolution Scale Option from the game's advanced settings menu.īy default, Far Cry 5 has four major graphical presets and two additional option in the form of Anti-Aliasing and Motion Blur, options that are typically chosen depending on user preference. In the game's standard "Monitor" graphics setting menu we get a few barebones display options, allowing players to select their monitor's refresh rate, display resolution and whether or not they want to enable HDR (if they have a compatible display). Rapid Packed Math does not require the use of a low-level API like DX12 or Vulkan, allowing Far Cry 5, a DirectX 11 game, to make use of the feature. ![]() If using this kind of math can be done with lower precision with no visual downsides, developers can choose to use FP16 math to reduce memory bandwidth requirements on FP16 compliant hardware and offer a 2x performance boost on Radeon hardware which supports Rapid Packed Math. Rapid Packed Math allows AMD's Vega GPU architecture to offer a 2x performance boost when calculating FP16 math, giving developers the ability to accelerate specific workloads by using less precise mathematics. ![]() A recent example of a game which makes use of Shader Intrinsics in Wolfenstein: The New Colossus. Shader Intrinsics is a method which developers can use to get deeper levels of hardware access within Radeon graphics hardware, which allows additional low-level optimisations to be delivered in-games under the DirectX 11, DirectX 12 and Vulkan APIs. On the PC side, this can be seen through Far Cry 5's use of Shader Intrinsics on Radeon Hardware, and their utilisation of Rapid Packed Math/FP16 (Half-Precision) compute. It is hard to be a PC gamer and not know that Far Cry 5's development was heavily influenced by AMD, the creator of the CPU and graphics technology inside the Xbox One, PS4 consoles and portion of the PC gaming market. ![]()
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